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VR Rugby Training Simulator | From Concept to First Trial

From Concept to Clinic: The Story Behind Flyhalf Vision

Flyhalf Vision is a virtual reality rugby training simulator built for the Meta Quest 3 that puts flyhalfs into game-speed decision-making scenarios against rushing defensive lines. This post walks through the journey
Professional practising leadership conversation in VR simulation with AI-powered team member

VR Leadership Training: Why Leaders Need Practice, Not Lectures

You can't learn leadership from a lecture. You learn it by practising difficult conversations, making decisions under pressure, and getting feedback on what actually happened. VR makes that practice possible.
Immersive gamification concept

Immersive Gamification: What a ’90s Dog Named Frankie Taught Me About Learning

I learned to love maths from a dog named Frankie and a frog who showed up after school. What JumpStart got right about learning in 1995 is exactly what immersive gamification gets right today, and what most corporate t
Immersive training environment showing multiple ways to achieve presence—headset, projection, and screen-based systems

Do Immersive Experiences Require Headsets? The Science of Presence

The headset gets all the attention. But research shows it's not the hardware that makes VR training effective. It's the psychological state of presence. Here's what that means for your training decisions.