From Concept to Clinic: The Story Behind Flyhalf Vision
Flyhalf Vision is a virtual reality rugby training simulator built for the Meta Quest 3 that puts flyhalfs into game-speed decision-making scenarios against rushing defensive lines. This post walks through the journey
VR Leadership Training: Why Leaders Need Practice, Not Lectures
You can't learn leadership from a lecture. You learn it by practising difficult conversations, making decisions under pressure, and getting feedback on what actually happened. VR makes that practice possible.
Immersive Gamification: What a ’90s Dog Named Frankie Taught Me About Learning
I learned to love maths from a dog named Frankie and a frog who showed up after school. What JumpStart got right about learning in 1995 is exactly what immersive gamification gets right today, and what most corporate t
Do Immersive Experiences Require Headsets? The Science of Presence
The headset gets all the attention. But research shows it's not the hardware that makes VR training effective. It's the psychological state of presence. Here's what that means for your training decisions.



