A rugby match turns on moments that last half a second. The read before the contact. The chase after the kick. The scramble when the ball spills loose. Coaches see these moments. Players feel them. But almost nobody can train them.
From Concept to Clinic: The Story Behind Flyhalf Vision
Flyhalf Vision is a virtual reality rugby training simulator built for the Meta Quest 3 that puts flyhalfs into game-speed decision-making scenarios against rushing defensive lines. This post walks through the journey from V1’s proof of concept to V2’s grip-based mechanics…
Immersive Gamification: What a ’90s Dog Named Frankie Taught Me About Learning
I learned to love maths from a dog named Frankie and a frog who showed up after school. What JumpStart got right about learning in 1995 is exactly what immersive gamification gets right today, and what most corporate training still gets wrong.
Many Worlds Platform – See It In Action
See Many Worlds’ AI-powered VR soft skills training platform in action. Watch demos of active listening, communication training, and crisis management simulations that respond to what you actually say.



