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Category: Gamification

VR Rugby Training Simulator | From Concept to First Trial

From Concept to Clinic: The Story Behind Flyhalf Vision

Flyhalf Vision is a virtual reality rugby training simulator built for the Meta Quest 3 that puts flyhalfs into game-speed decision-making scenarios against rushing defensive lines. This post walks through the journey from V1’s proof of concept to V2’s grip-based mechanics…

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Immersive gamification concept

Immersive Gamification: What a ’90s Dog Named Frankie Taught Me About Learning

I learned to love maths from a dog named Frankie and a frog who showed up after school. What JumpStart got right about learning in 1995 is exactly what immersive gamification gets right today, and what most corporate training still gets wrong.

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